pygame.error: video system not initialized

so I get this error when I try to run my pygame code: pygame.error: video system not initialized

i specify where the wing IDE tells me it is in the code below

import os
import sys
import math
import pygame
import pygame.mixer
from pygame.locals import *

black = 0,0,0
white = 255,255,255
red = 255,0,0
green = 0,255,0
blue = 0,0,255

screen = screen_width, screen_height = 600, 400

clock = pygame.time.Clock()

pygame.display.set_caption("Physics")

fps_cap = 120
running = True
while running:
    clock.tick(fps_cap)

    for event in pygame.event.get(): #error is here
        if event.type == pygame.QUIT:
            running = False

    screen.fill(white)

    pygame.display.flip()

pygame.quit()
sys.exit    
#!/usr/bin/env python

9 Answers

You haven’t called pygame.init() anywhere.

See the basic Intro tutorial, or the specific Import and Initialize tutorial, which explains:

Before you can do much with pygame, you will need to initialize it. The most common way to do this is just make one call.

pygame.init()

This will attempt to initialize all the pygame modules for you. Not all pygame modules need to be initialized, but this will automatically initialize the ones that do. You can also easily initialize each pygame module by hand. For example to only initialize the font module you would just call.

In your particular case, it’s probably pygame.display that’s complaining that you called either its set_caption or its flip without calling its init first. But really, as the tutorial says, it’s better to just init everything at the top than to try to figure out exactly what needs to be initialized when.

You get an error because you try to set the window title (with set_caption()) but you haven’t created a pygame window, so your screen variable is just a tuple containing the size of your future window.

To create a pygame window, you have to call pygame.display.set_mode(windowSize).

Good luck 🙂

I had this issue recently, and I discovered a strange and unusual bug in the code that I’d written — only after reading it and re-reading it a dozen times over a 10 minute stretch, trying to launch the file (which looked perfect) a dozen times.

There was pygame.init(). There was screen = pygame.display.set_mode((size)) with the variable size in position to be available in the global namespace.

Turns out it was the main game loop.

# main game loop
while RUNNING == True:
    for tneve in pygame.event.get():
        if tneve.type == QUIT:
            print(tneve)
            RUNNING = False
        loop()
        render()
        CLOCK.tick(FPS)
    cleanup()
# End

What a pain!

P.S. The problem is the one-stop-too-far indentation of everything below RUNNING = False.

  1. If you doing pygame.init() then solve the problem video system initialized. but you get the next error like:

(AttributeError: tuple object has no attribute 'fill') this.


  1. this problem is solving when you doing this
screen = pygame.display.set_mode((600, 400))

but not doing like

screen = screen_width, screen_height = 600, 400

  1. Then the full problem is solved.

I made some modifications to your code:

import os
import sys
import math
import pygame
import pygame.mixer
from pygame.locals import *

pygame.init()
black = 0, 0, 0
white = 255, 255, 255
red = 255, 0, 0
green = 0, 255, 0
blue = 0, 0, 255

screen = pygame.display.set_mode((600, 400))

clock = pygame.time.Clock()

pygame.display.set_caption("Physics")


while True:
    clock.tick(120)

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
    screen.fill(green)

    pygame.display.flip()

Changing code to this, avoids that error. while running: clock.tick(fps_cap)

for event in pygame.event.get(): #error is here
    if event.type == pygame.QUIT:
        running = False
        pygame.quit()
if running:
     screen.fill(white)
     pygame.display.flip()

You have to add:

pygame.init()

Before you quit the display you should stop the while loop.

If you using class for your pygame window don’t use pygame.init() in your class. Use pygame.init() at bottom the libraries.

1 this problem happens when you using a beta version.

2 so my suggestion is please use the new, old version(If now lunch 3.8 python, you need to install python 3.7)

3 Now goto python terminal and install pygame (pip install pygame)

4 now the problem is solved…

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