Pathfinder Campaign Setting: Inner Sea Gods – Greater than the wars of armies and empires, beyond the ambitions of revolutionaries and tyrants, more devastating than the fury of magic or monsters, is the power of faith. Apart but not aloof from the races of Golarion stand a legion of deities: merciful guardians, impassive observers, vile destroyers, entities and more inscrutable, all with designs they seek to make manifest upon the mortal world. Awesome beings of unfathomable power, these divinities sow their influence across the planes, whether in direct displays of miraculous might or through the acts of their countless servants. Every deity and demigod knows the power of faith to change lives, shape nations, and alter the destiny of whole worlds. To such ends, the gods seek followers among mortalkind-champions to take up their banners, give voice to their doctrines, and thwart their foes. The gods seek worshipers, and they offer the ability to work great miracles to those who please them. All they ask for in return is faith and allegiance.
The tome you now hold presents secrets and revelations central to the deities, religions, and divine magic of the Inner Sea region of the Pathfinder campaign setting. Whether you’re a Game Master running a campaign set in Golarion or a player whose character is driven by faith, you’ll find expansive details on the predominant faiths of the Inner Sea region. Players of clerics, in particular, will find much of interest here, but note that the gods do not merely look to clerics for worship, or even to their dedicated priests-any class and creature can gain power or salvation from worshiping a god, and options for all manner of characters can be found herein.