All through the entirety of my Cyberpunk 2020 gaming days I took in the accompanying from my players: the game was fatal, yet it offered bunches of apparatuses for defeating that and becoming very deadly. Players adored this, and it was something everybody could concede to. Nobody was playing a rocker or a columnist type hoping to authorize social change, however everybody was playing a performance, fixer or netrunner searching for the enormous score, that one hit against The Man as CP’s heap corporate scoundrels which could land them either retirement or enough capability to face a little armed force. It was a stream energized power dream for the greater part of my players, and I was liable of encouraging this since I’d generally give them what they needed, with all the more huge firearms and all the more enormous miscreants to go head to head with, in an ever-raising weapons contest.
I think I’d run CP diversely today… been contemplating it, really, despite the fact that I’d keep it in my alt-form 2089 time and fundamentally update any old fashioned tech in the book. Truth be told, I truly wish RTG had the way to do this themselves….just do CP 2020 yet make it…I don’t know…CP 2050 with a spotless rework of the setting, despite everything bringing out what it is yet with the sensibilities and innovation of today, just as the gratefulness for exactly how irksome an ASI based peculiarity checks out that time. We have Eclipse Phase, sure…but it’s only not as amusing to peruse.